The Resume
Visual Effects Experience
Lowes "myLowes Exploded" (Commercial 2011)
VIDEO
Post : Mass Market
Task : CG Lead, lighting, shading, pipeline, pre-vis. On-set data aquistion .
Notes: Maya, Arnold, Nuke, Photomodeler. Real 3D Motion blur with Arnold (it's like we're back in the 90's again!). Although, the first 2 shots were done with V-RAY with vector blur (the motion blur was too long to compute for V-RAY!). The last 2 shots were keyed and comped in Flame - there was no office.
Chips Ahoy "Football" (Commercial 2010)
VIDEO
Post : Mass Market
Task : Design and supervision from pre-viz to mo-co shoot to post-delivery. CG Lead, Lighting, Shading. Actor recontruction.
Notes: Maya, mental ray, Nuke, Flame. Those kids sure move around A LOT.
LG "Pond Man" (Commercial 2010)
VIDEO
Post : Mass Market
Task : CG Lead, Animation, and comping of end tag. Some frog jumping onto a fancy phone. Al Torres was primary lighter.
Notes: Maya, mental ray
AT&T "Baseball - Double Coverage" (Commercial 2010)
Post : Mass Market
Task : Set Supervision, CG Lead, Lighting, Shading, Modeling.
Notes : Built a 3D CG yankee stadium with from survey photographs. Photomodeler, Maya , Mental ray. Never aired for legal reasons. Starred Swisher and Andy Pedit.
Purina "Leash" (Commercial 2010)
Post : Mass Market
Task : CG Lead, Lighting, Shading, Dynamics Rigging
Notes: Maya, mental ray
MGMT "Congratulations" (Music Video 2010)
VIDEO
Post : Method
Task : Particles when the createtures face falls off and soul sparkle elements. Around 3 minutes in.
Notes: XSI
Jose Cuervo "Silver" (Commercial 2010)
Post : Method
Task : CG Supervisor, Lighting, Dynamics
Notes: 16 Days start to finish. Houdini, Maya, v-ray, mentalray
I'm Here, directed by Spike Jonze (Short Film 2010)
(right click and view image for hi-res still)
Link : I'm Here Movie
Post : Method
Task : CG Supervisor for NY (Sheldon). Look development, Procedural lighting, pipeline, kitchen sink, etc.
ONDCP "Tree Service" (PSA 2010)
(right click and view image for hi-res still)
Whole spot here
Post : Method
Task : CG Supervisor, Fur, lighting and rendering.
Round-Up (Commercial 2009)
Comcast ad for U2 (Promo 2009)
Post : Method
Task : Technical Direction, Lighting & rendering of an equalizer wall made of televisions. The EQ was syncd to the sound via audio analysis in Houdini (courtesy Aron Hjartarson) passed to an expression rig in Maya. Of course they screwed our bitchin audio sync in the edit ;)
The Ladders "Chairs" (Commercial 2009)
XBOX "Lips" (Commercial 2008)
Guitar Hero "Bike Hero" (Viral 2008)
Maryland Lottery "Double Bubble" (Commercial 2007)
Duracell - Hospital (Commercial 2007)
Post : Riot
Task : Particle snow.
CG Supervisor - Riot NY, Sept. 2007 - July 2010. (Now Method Studios)
Post : Riot
Task : Building from scratch a 3D CG VFX department.
Aliens Vs. Predator - Requiem (feature, 2007)
Post : Hydraulx
Task : RND of Predator cloaking effect.
Fantastic Four - Rise of the Silver Surfer (feature, 2007)
Post : Hydraulx
Task : FX (particles, fluid) work on a comet, pipeline.
Tool "Vicarious" (Music Video, tbr)
Post : Hydraulx
Task : Shading and lighting the net of being.. who knows if they used any of it, I was off to NY before it finished.
The Invasion (feature, 2007)
Post : Hydraulx
Task : Fluid dynamics, particles, lighting bits of comping, problem solving.
Outkast "DontChu" (Music Video, 2006)
Post : Money Shots
Task : Fluid dynamics - silly fishtanks!
Post : Distributed secret ninja training camp not at RIOT.
Task : rendering a million tiny rocks in renderman, for 2400 frames. Shaders pipleline headbanging etc.
Uh-oh - A brief encounter (short, 2006)
Coke, China (commercials, 2006)
Post : Hydraulx
Task : Hair simulation development, Maya asset management code stuff.
The Fog (feature, 2005)
Post : Hydraulx
Task : 3D Fluids, custom MEL stuff.
Transporter 2 (feature, 2005)
Post : Big Red Pixel
Task : 3D Supervisor, Shader Writing, lighting comping.
Charlie and the Chocolate Factory [Opening Sequence] (feature, 2005)
Post : ASYLUM
Task : Shader Writing.
Western Union, "Tornado" (commercial, 2005)
Post : ASYLUM
Task : Texturing, Shading, lighting.
Chevy, "Ears Cover Lady" (commercial, 2005)
Post : ASYLUM
Task : Particles, Cloth simulation, texturing, lighting.
Nintendo Gameboy, "Zelda - The Minish Cap" (commercial, 2004)
Post : ASYLUM
Task : Modeling, Shading, lighting.
Boeing, "Satellite" (commercial, 2005)
Post : ASYLUM
Task : Modeling, Shading, lighting.
Nintendo Gameboy, "Mario Prime : Echoes 2" (commercial, 2004)
Post : ASYLUM
Task : Shading, lighting, character rigging.
Nintendo Gameboy, "Mario Pinball" (commercial, 2004)
Post : ASYLUM
Task : Shading, lighting, background animation.
Nexium, "Night Out / ??? " (commercial x 2, 2004)
Post : ASYLUM
Task : Modeling, shading, lighting, animation 3d barbed wire reveal over spaghetti.
May Company, "In Dreams / ????" (commercial x 2, 2004)
Post : ASYLUM
Task : CG Shoot Supervisor.
Nintendo Gameboy, "Retro" (commercial, 2004)
Post : ASYLUM
Task : CG Shoot Supervisor, Background animation/lighting.
Nintendo Gameboy, "Golf" (commercial, 2004)
Post : ASYLUM
Task : CG Shoot Supervisor, Background animation/lighting.
Nintendo Gameboy, "????" (commercial, 2004)
Post : ASYLUM
Task : CG Shoot Supervisor, Background animation/lighting.
Nintendo Gameboy, "Freeboy" (commercial, 2004)
Post : ASYLUM
Task : CG Shoot Supervisor, Background animation/lighting.
National Treasure (feature, ????)
Post : ASYLUM
Task : Pre-vis and shader design.
Chevrolet - "Car Carrier" (commercial, 2003)
Post : ASYLUM
Task : Rollng my own IBI/Occlusion RenderMan shaders for new sexy
corvette.
Believe Inc. (2004)
Task : Feeding a prototype Renderman hardware framebuffer. (which was replaced by something smaller faster and 300 dollars a couple years later.)
Level 3 (commercial, 2003)
Post : ASYLUM
Task : Lit a shot.
Ford "King of Trucks" (commercial, 2003)
Post : ASYLUM
Task : Ligting and shaders for a shot.
X2 : X-Men United [titles] (20th Century Fox, 2003)
Post : ASYLUM
Task : Titles 3D Modeling, Animation, Design, Lighting.
Master and Commander - Far Side of the World (20th Century Fox, 2003)
Academy Award Nominee for Best Visual Effects
Owner : 20th Century Fox
Post : ASYLUM
Task : Pipeline design, CG Sails R.'n'D. and the ship shaders.
Minority Report (Dreamworks/Fox, 2002)
Post : ASYLUM
Task : 3D face/glass replacement on a real watch.
XXX [titles] (feature, 2002)
Owner : Columbia Pictures
Post : ASYLUM
Task : Titles - 3D Modeling, Shading, Lighting.
Pearl Harbor, Directors-cut DVD (Dreamworks 2003)
Post : ASYLUM
Task : Added some 3D bloody goory stuff to existing footage.
Scooby Doo Title Pitch (2002)
Post : ASYLUM
Task : Storyboard Illustration
Black Hawk Down (Sony Pictures 2001)
Post : ASYLUM
Task : 3D "god rays" of early morning rising sun.
Dave Matthews Band, "I Did It" (Music Video, 2001)
Post : ASYLUM
Task : Eroded some dudes skin off.
The Offspring, "Original Prankster" (Music Video, 2000)
Post : ASYLUM
Task : Fly into an eyeball and back out kind of thing. I broke my leg just before it delivered, and never could fix the pixelating texture - oh well.
Vast, "I Dissappear" (Music Video, 2000)
Post : ASYLUM
Task : VFX approaching wall of destruction.
X-Men (20th Century Fox, 2000)
Post : ASYLUM
Task : Titles 3D Modeling, Animation, Design, Lighting.
Metallica, "I Dissappear" (Music Video, 2000)
MTV Music Video Awards, "Best Visual Effects" Nominee
Post : ASYLUM
Task : VFX approaching wall of destruction.
Pinocchio 2 (Unrealesed, 2000)
Post : No Prisoners
Task : Models texturing and lighting. FX animation and compositing.
Fortress 2 (Feature, 1999)
Post : No Prisoners
Task : Models texturing and lighting.
Dolby Digital, "Aurora" (Trailer, 1999)
Post : Digiscope / No Prisoners
Task : Did it all from concept story boards provided by yU + Co.
Wing Commander (Feature, 1999)
Post : Digital Anvil
Task : Pipeline, Animation, Lighting and FX animation.
Turbulence (Feature, 1997)
Post : Boss Film Studios
Task : 3D Animatics, Compositing.
Air Force One (Feature, 1997)
Post : Boss Film Studios
Task : Particles
The Fantasticks (1996)
Post : Boss Film Studios
Task : Wire removal.
Species (1995)
Post : Boss Film Studios
Task : Tracking marker paint-out. Internship.
Directing
Plaistow Flex Out (Music Video 2002)
Best of Show - Kool Aid Film Festival
Finalist, Warp Record's "Go Plastic" Squarepusher Music Video Competition
Co-Directed, Co-Wrote and Co-Produced this animated music video.
Skills
Artsy Fartsy Designzey Crap
People
3D : Maya (& API) / Houdini / XSI / Renderman / Mental Ray / V-Ray / OpenGL / Arnold
2D : Nuke / Toxik / Shake / Flame / Photoshop / THE GIMP!!!!1oneone
Programming : Lisp, Python, C, C++, Objective-C (Cocoa/GNUstep), Bash, PERL, MEL
Linux / SGI / OS X / Windows / General Computer Hardware / Networking
Education
Udacity cs373 - Programming a Robotic Car
Introduction to Artificial Intellligence: online course partnered with Stanford.
BOSS Film Studios - 1995 Internship. (Thanks, to all those dudes who took the time to show a kid something.)
Orange County High School of the Arts, Visual Arts (1992-1994)
Los Alamitos High School - Los Alamitos, CA (1994)
Dungeons & Dragons 2nd Edition
Misc.