The Resume
Visual Effects Experience
- Maryland Lottery (Commercial 2007)
- Post : Riot
- Task : Lighting, rendering & supervision.
- Duracell - Hospital (Commercial 2007)
- Post : Riot
- Task : Particle snow.
- CG Supervisor - Riot NY, 2007 to present.
- Post : Riot
- Task : Building from scratch a 3D CG VFX department.
- Aliens Vs. Predator - Requiem (feature, 2007)
- Post : Hydraulx
- Task : RND of Predator cloaking effect.
- Fantastic Four - Rise of the Silver Surfer (feature, 2007)
- Post : Hydraulx
- Task : FX (particles, fluid) work on a comet, pipeline.
- Tool (Music Video, tbr)
- Post : Hydraulx
- Task : Shading and lighting the net of being..
- The Invasion (feature, 2007)
- Post : Hydraulx
- Task : Fluid dynamics, particles, lighting bits of comping, problem solving.
- Outkast "DontChu" (Music Video, 2006)
- Post : Money Shots
- Task : Fluid dynamics - silly fishtanks!
- The Island of Doctor Death (feature, tbr)
- Post : Distributed secret ninja training camp not at RIOT.
- Task : rendering a million tiny rocks in renderman, for 2400 frames. Shaders pipleline headbanging etc.
- Uh-oh - A brief encounter (short, 2006)
- Coke, China (commercials, 2006)
- Post : Hydraulx
- Task : Hair simulation, Maya asset management code stuff.
- The Fog (feature, 2005)
- Post : Hydraulx
- Task : 3D Fluids, custom MEL stuff.
- Transporter 2 (feature, 2005)
- Post : Big Red Pixel
- Task : 3D Supervisor, Shader Writing, lighting comping.
- Charlie and the Chocolate Factory (feature, 2005)
- Post : ASYLUM
- Task : Shader Writing.
- Western Union, "Tornado" (commercial, 2005)
- Post : ASYLUM
- Task : Texturing, Shading, lighting.
- Chevy, "Ears Cover Lady" (commercial, 2005)
- Post : ASYLUM
- Task : Particles, Cloth simulation, texturing, lighting.
- Nintendo Gameboy, "Zelda - The Minish Cap" (commercial, 2004)
- Post : ASYLUM
- Task : Modeling, Shading, lighting.
- Boeing, "Satellite" (commercial, 2005)
- Post : ASYLUM
- Task : Modeling, Shading, lighting.
- Nintendo Gameboy, "Mario Prime : Echoes 2" (commercial, 2004)
- Post : ASYLUM
- Task : Shading, lighting, character rigging.
- Nintendo Gameboy, "Mario Pinball" (commercial, 2004)
- Post : ASYLUM
- Task : Shading, lighting, background animation.
- Nexium, "Night Out / ??? " (commercial x 2, 2004)
- Post : ASYLUM
- Task : Modeling, shading, lighting, animation 3d barbed wire reveal over spaghetti.
- May Company, "In Dreams / ????" (commercial x 2, 2004)
- Post : ASYLUM
- Task : CG Shoot Supervisor.
- Nintendo Gameboy, "Retro" (commercial, 2004)
- Post : ASYLUM
- Task : CG Shoot Supervisor, Background animation/lighting.
- Nintendo Gameboy, "Golf" (commercial, 2004)
- Post : ASYLUM
- Task : CG Shoot Supervisor, Background animation/lighting.
- Nintendo Gameboy, "????" (commercial, 2004)
- Post : ASYLUM
- Task : CG Shoot Supervisor, Background animation/lighting.
- Nintendo Gameboy, "Freeboy" (commercial, 2004)
- Post : ASYLUM
- Task : CG Shoot Supervisor, Background animation/lighting.
- National Treasure (feature, ????)
- Post : ASYLUM
- Task : Pre-vis and shader design.
- Chevrolet - "Car Carrier" (commercial, 2003)
- Post : ASYLUM
- Task : Rollng my own IBI/Occlusion RenderMan shaders for new sexy
corvette.
- Believe Inc. (2004)
- Task : Feeding a prototype Renderman hardware framebuffer. (which was replaced by something smaller faster and 300 dollars a couple years later.)
- Level 3 (commercial, 2003)
- Post : ASYLUM
- Task : Lit a shot.
- Ford "King of Trucks" (commercial, 2003)
- Post : ASYLUM
- Task : Ligting and shaders for a shot.
- XXX (feature, 2002)
- Owner : Columbia Pictures
- Post : ASYLUM
- Task : Titles - 3D Modeling, Shading, Lighting.
- Pearl Harbor, Directors-cut DVD (Dreamworks 2003)
- Post : ASYLUM
- Task : Added some 3D bloody goory stuff to existing footage.
- Black Hawk Down (Sony Pictures 2001)
- Post : ASYLUM
- Task : 3D "god rays" of early morning rising sun.
- Dave Matthews Band, "I Did It" (Music Video, 2001)
- Post : ASYLUM
- Task : Eroded some dudes skin off.
- The Offspring, "Original Prankster" (Music Video, 2000)
- Post : ASYLUM
- Task : Fly into an eyeball and back out kind of thing. I broke my leg just before it delivered, and never could fix the pixelating texture - oh well.
- Vast, "I Dissappear" (Music Video, 2000)
- Post : ASYLUM
- Task : VFX approaching wall of destruction.
- X-Men (20th Century Fox, 2000)
- Post : ASYLUM
- Task : Titles 3D Modeling, Animation, Design, Lighting.
- Metallica, "I Dissappear" (Music Video, 2000)
- MTV Music Video Awards, "Best Visual Effects" Nominee
- Post : ASYLUM
- Task : VFX approaching wall of destruction.
- Pinocchio 2 (Unrealesed, 2000)
- Post : No Prisoners
- Task : Models texturing and lighting. FX animation and compositing.
- Fortress 2 (Feature, 1999)
- Post : No Prisoners
- Task : Models texturing and lighting.
- Dolby Digital, "Aurora" (Trailer, 1999)
- Post : Digiscope / No Prisoners
- Task : Did it all from concept story boards provided by yU + Co.
- Wing Commander (Feature, 1999)
- Post : Digital Anvil
- Task : Pipeline, Animation, Lighting and FX animation.
- Turbulence (Feature, 1997)
- Post : Boss Film Studios
- Task : 3D Animatics, Compositing.
- Air Force One (Feature, 1997)
- Post : Boss Film Studios
- Task : Particles
- The Fantasticks (1996)
- Post : Boss Film Studios
- Task : Wire removal.
- Species (1995)
- Post : Boss Film Studios
- Task : Tracking marker paint-out. Internship.
Directing
- Plaistow Flex Out (Music Video 2002)
- Best of Show - Kool Aid Film Festival
- Finalist, Warp Record's "Go Plastic" Squarepusher Music Video Competition
- Co-Directed, Co-Wrote and Co-Produced this animated music video.
Skills
- Artsy Fartsy Designzey Crap
- People
- 3D : Maya (& API) / Renderman / Mental Ray / OpenGL
- 2D : Toxik / Shake / Photoshop / THE GIMP!!!!1oneone
- Programming : MEL, C, C++, Objective-C (Cocoa/GNUstep), bash & tcsh scripting, PERL, Python
- General Computer Hardware / Networking
Education
- BOSS Film Studios - 1995 Internship. (Thanks, to all those dudes who took the time to show a kid something.)
- Orange County High School of the Arts, Visual Arts (1992-1994)
- Los Alamitos High School - Los Alamitos, CA (1994)
- Dungeons & Dragons
Misc.