Tag Archives: VFX

New Job Description

A stressed out squirrel
ONDCP "Tree Service"

Hi so what’s new with me? Well, I quit my post as CG Supervisor at Method NY and I’m going back to being a freelancer. I’ve had a very proud 2.5 years there. Leaving was like breaking up with a dozen people at the same time. I’ve learned a hell of a lot, and I’ve also made some mistakes, but I’ll be better for them next time.

In the short term I’ll be starting my first gig at Mass Market. Also I’ll be cutting an updated reel – featuring the squirrel pictured above. The squirrel, fence and background is entirely computer generated (with Houdini) and wants you to not do drugs.

Update 2010-12-14
This spot has finally been released.

Apple Shake on Debian Linux 6.0 64-bit [updated]

Updated for Debian 6.0 “squeeze”.

If you’re like me you think Shake was the pinnacle of image compositing packages. Everything else is just more of the same. One thing it still does better than anything is allow for back end pipelines. ALL of shakes compositing features are available from the command line. This is because in version 1, you had to build your compositing ‘trees’ by writing text files by hand (with vi of course). More or less you typed out your own .shk file.Yep, scriptwriter heaven. The actual UI didn’t appear till 1.5 or maybe 2 (my memory is hazy on this techinical bit).

So, I’m still interested in running it (on linux) to this day. However in the modern world Shake needs a little to help to run on these newer operating systems.

After a grueling few hours of crawling through the cobwebs I’ve figured it out. Assuming you’re doing most of the stuff here:


You need these packages:

Install the /usr/lib/lib* files in the .deb archive from to the $NR_SHAKE_LOCATION/lib/

It’s a wrap.

Just finished a grueling few months on Spike Jonze’ new short film “I’m Here” premiering this Thrusday at the Sundance film festival. Have a read below. (it’s where i nabbed the really awesome pic.) Also, I’m going to finally get to snowboard that Utah snow!


I was really proud of our team at Method Studios – well over 250 shots in about 2.5 months.